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Assassin's Creed Shadows

As a Senior Level Artist on Assassin’s Creed Shadows, I collaborated closely with an experienced level designer, the modeling team, and the art director. Together, we shaped the environments, refined the visual direction, and built immersive spaces that support both exploration and narrative gameplay.

Amagasaki Castle Town / Level Artist  
Collaborated with a level designer and modelers to build this area from the ground up—shaping the layout, assembling assets, and crafting an explorable environment for the game’s story missions.

Amagasaki Castle Town / Level Artist
Collaborated with a level designer and modelers to build this area from the ground up—shaping the layout, assembling assets, and crafting an explorable environment for the game’s story missions.

Amagasaki Castle Town / Level Artist  
Collaborated with a level designer and modelers to build this area from the ground up—shaping the layout, assembling assets, and crafting an explorable environment for the game’s story missions.

Amagasaki Castle Town / Level Artist
Collaborated with a level designer and modelers to build this area from the ground up—shaping the layout, assembling assets, and crafting an explorable environment for the game’s story missions.

Amagasaki Castle / Level Artist  
Collaborated with a level designer and modelers to build this area from the ground up—shaping the layout, assembling assets, and crafting an explorable environment for the game’s story missions.

Amagasaki Castle / Level Artist
Collaborated with a level designer and modelers to build this area from the ground up—shaping the layout, assembling assets, and crafting an explorable environment for the game’s story missions.

I crafted the landscape for this area and collaborated with the biome team on trees and vegetation. My focus was on creating visually appealing compositions that enhance the player’s experience as they move through the environment.

I crafted the landscape for this area and collaborated with the biome team on trees and vegetation. My focus was on creating visually appealing compositions that enhance the player’s experience as they move through the environment.

I crafted the landscape for this area and collaborated with the biome team on trees and vegetation. My focus was on creating visually appealing compositions that enhance the player’s experience as they move through the environment.

I crafted the landscape for this area and collaborated with the biome team on trees and vegetation. My focus was on creating visually appealing compositions that enhance the player’s experience as they move through the environment.

Umenomiya Shrine 
This shrine is one of the points of interest within the Kyoto landscape. It’s a small location, but full of character, and I aimed to capture its beauty—especially the iconic garden that defines its atmosphere.

Umenomiya Shrine
This shrine is one of the points of interest within the Kyoto landscape. It’s a small location, but full of character, and I aimed to capture its beauty—especially the iconic garden that defines its atmosphere.

Umenomiya Shrine 
This shrine is one of the points of interest within the Kyoto landscape. It’s a small location, but full of character, and I aimed to capture its beauty—especially the iconic garden that defines its atmosphere.

Umenomiya Shrine
This shrine is one of the points of interest within the Kyoto landscape. It’s a small location, but full of character, and I aimed to capture its beauty—especially the iconic garden that defines its atmosphere.

Umenomiya Shrine 
This shrine is one of the points of interest within the Kyoto landscape. It’s a small location, but full of character, and I aimed to capture its beauty—especially the iconic garden that defines its atmosphere.

Umenomiya Shrine
This shrine is one of the points of interest within the Kyoto landscape. It’s a small location, but full of character, and I aimed to capture its beauty—especially the iconic garden that defines its atmosphere.

Umenomiya Shrine 
This shrine is one of the points of interest within the Kyoto landscape. It’s a small location, but full of character, and I aimed to capture its beauty—especially the iconic garden that defines its atmosphere.

Umenomiya Shrine
This shrine is one of the points of interest within the Kyoto landscape. It’s a small location, but full of character, and I aimed to capture its beauty—especially the iconic garden that defines its atmosphere.